Developing 2D Games With Unity
Author: Jared Halpern Categories: Computers, Educational Pages: 398 Language: English Format: PDF Tags: Asset Management | Game Development | Programming | Download Book Read Online
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Description:
Excerpt :
My video game “history” started in the public library when I discovered a series of beat-up, paperback books with titles resembling, “How to Write Your Own Computer Games in BASIC.” By copying code from the book into an editor, I was able to create rudimentary adventure games.
In college, I used C++ and Direct-X to create a Bejeweled clone with a Star Trek theme. As an iOS Developer, I eventually worked on a virtual-pet game using Apple’s Scene Kit and Sprite Kit frameworks. ( Developing 2D Games With Unity )
When I discovered the Unity game engine, everything I had been attempting to do just came together. Instead of spending half a week writing the code to parse and slice sprites, Unity allowed me to drag and drop a sprite sheet, click a button, then get on with development.
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